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Dungeon Fighter LIVE: Fall Of Hendon Myre Dungeon Fighter LIVE: Fall Of Hendon Myre Hot

Dungeon Fighter LIVE: Fall Of Hendon Myre

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Hack-and-slash action and 2D side scrolling meet multiplayer mania in Dungeon Fighter LIVE: Fall of Hendon Myre. Take on the role of three classic Dungeon Fighters—Slayer, Gunner, and Fighter—to defend Hendon Myre from monsters spreading Phantasmalia. Customize your heroes by creating and enhancing gear, and deliver unique attacks by chaining and combining skills, all while playing with up to 4 players on the same console or via Xbox LIVE!

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Average user rating from: 2 user(s)

Overall Fun Level 
 
9.0  (2)
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Dungeon Fighter LIVE: Fall Of Hendon Myre 2012-08-02 20:48:23 Paul
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8.0
Reviewed by Paul    August 02, 2012

Pretty good times.

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Dungeon Fighter LIVE: Fall Of Hendon Myre 2012-07-15 20:21:21 Marc Fusion
Overall Fun Level 
 
10.0
Marc Fusion Reviewed by Marc Fusion    July 15, 2012
Top 100 Reviewer  -   View all my reviews

Dungeon Fighter Live: Fall of Hendon Myre (Officia

Dungeon Fighter Online is one of the most popular MMO games around, an insanely fun and wildly addictive side scrolling brawler. Now you can experience that magic on your X-Box 360 with Dungeon Fighter Live: Fall of Hendon Myre. The premise remains the same, you plunder dungeons, collect loot, upgrade your skills, craft items, and more. So the MMO feel hasn't been watered down at all here, despite the move to console. You start your journey with the selection of your character from three classes, one melee, one swordsman, and one ranged fighter. A nice blend of styles and of course, all the classes have a deep repertoire of special attacks to draw from. As you progress through dungeons, you earn points you can exchange for new special abilities or to upgrade your current favorites. So once you find just the right special attacks for your style, you can really turn them into powerful, devastating maneuvers.

As I said above, Dungeon Fighter Live is a side scrolling brawler in the vein of Golden Axe or Streets of Rage. You choose your dungeons, which have several levels of challenge, then head in, slaughter your enemies, and pillage for loot. Each dungeon has a final boss, but as you increase the level of difficulty, you'll also face mini-bosses. These enemies might have increased defense, faster attacks, or more powerful attacks, that kind of mechanic. Once you clear the dungeon, you're awarded a letter grade that is based on time, combo meter, number of players in your party, and more. The higher your letter grade, the more XP you earn and you also get to choose a reward card. You can take the free card or spend a little in-game gold to nab one of the special cards, which nets you both the special card and a standard card. These cards give you weapons and armor, though you won't always get an item to benefit your current character.

The combat here is simple, you wield your chosen weapon and attack your enemies. You have your basic weapon which is limited by class, but you also have your potent special abilities. As I said earlier, you purchase these skills and have access to a wide scope of different abilities, as well upgrade levels for each one. You use these in a couple different ways, as you can unleash them using Street Fighter type button sequences (for instance forward, down B), or you can map them to the RT or RB, then press one of the face buttons to activate them. The system is well executed and a pleasure to use, so even in the heat of battle, you'll be able to whip out your powerful special attacks with ease. You can also map your consumables in the same fashion, so a quick boost of health or mana is also simple to pull off.

Between dungeons, you are taken to a town location with vendors and quest givers. Here you pick up new quests, sell off your extra loot, pick up new items, and repair your equipment. You can also talk to the characters in town to learn more about the story, though it isn't required. So we know the game is awesome even if you're alone, but Dungeon Fighter Live really shines in a multiplayer environment. Both local and on-line options are present, for up to four warriors to combine their efforts. This is where the game starts to elevate into true greatness, slashing down goblins with your friends is just awesome. As in other MMO style games, helping friends get upgrades and running dungeons for that elusive item is a blast. If you don't like to re-run content however, you might not be as jazzed about Dungeon Fighter Live. This game is fun even if played just as a casual single player game, but you'd miss out on what really makes it stand out if you skip the multiplayer experience. The grind isn't as bad as in most MMOs, so don't be scared off by the MMO type elements.

While the grind is light compared to some MMOs, this kind of experience is bound to frustrate some. If you just want to play through once and experience the story in games, then Dungeon Fighter Live isn't an ideal choice. The game is a blast, but the depth is what makes it so special. So just a single run through the story mode by yourself is going to be a good time, but you're missing out on so much of what the game has to offer. The dungeon system will have you doing countless runs of the same levels, in search of the upgrades you're after, which again might frustrate some players. A lot of repetition and luck are involved, as some of the best items come from the random card draw at the dungeons' ends or from the special pots you collect. But the dungeons are fun to run and with a group of friends, it doesn't feel like a grind at all.

In the presentation aspect, Dungeon Fighter Live has a classic side scrolling brawler look, which is awesome. The visuals are still refined though, with some remarkable pixel artwork. The characters look good and follow well established genre designs, while the levels have a nice sense of dimension and depth. The sound is old school as well, so overall this is like a world of souped up old school brawler bliss. The various menus are well laid out and simple to make use of, even in a tense battle moment. But if you plan ahead and map your abilities/consumables, you shouldn't need to enter the menus mid-conflict. This game is like pure magic, I sat down to spend a few minutes and didn't stop for an embarrassing length of time. The concept is excellent and well executed, the combat is deep and fun, and of course, dungeon delving with friends is always a blast. I can't think of a single complaint to lodge against Dungeon Fighter Live, it is simply a masterpiece of game design.

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