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Firing Range 2

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The sequel to the top selling FPS aiming indie game is here, bigger than ever! Featuring 12 weapons in 4 categories, sniper rifles, customizable weapons with lots of camouflage sets, night vision mode, and online versus multiplayer. Test your skills against other players in thrilling 1vs1 showdowns! Brought to you by Milkstone Studios.

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Capabilities

  • Local Players: 1
  • System Link: 2
  • HDTV 720p
  • Custom SoundTracks
  • Live Players: 2

User reviews

Average user rating from: 2 user(s)

Overall Fun Level 
 
7.5  (2)
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Firing Range 2 2012-07-10 10:14:49 robinsmith
Overall Fun Level 
 
8.0
robinsmith Reviewed by robinsmith    July 10, 2012
Top 100 Reviewer  -   View all my reviews

Firing Range Two - it's nothing more then it shoul

I should tackle the score I’m giving this game right now to save confusion. Firing Range Two does exactly what it says on the tin and as such pulls off no more or less then it aims to.

The rest of this review will probably sound like I should be scoring it lower but the fact it meets its own humble goals means it scores simply by that. If it we're trying to be something more and doing badly at it than you could hold it against it. If it had been trying to hard that could have hurt it, but no it’s just simply a target range simulation and it does this damn well.

The game is well presented and glossy throughout, its soundtrack is also very well produced and thought out if a little odd when in the firing range itself.

The in game visuals a really damn good for a game in the indie range. There’s a distinct lack of level variation though, for the most part you’ll play on just the one level occasionally changing to night-time shooting, and even that that’s just if you select to and not much more then a visual filter across the screen.
Shooting at night does little to add to the games challenge and really feels a little tacked on to tell the truth.

Some unlockable items allow for a little change up in the game, different types of handgun, machine gun and sniper rifle reward progress and practice but in the long run only allow minute mix ups in gameplay.

If there is a main complaint to be leveled at Firing Range Two, it’s that the default controls can be a little sluggish and in precise. It’s a bit of an issue in a target practice simulation if you cannot have instantly reliable precise controls.
This is only a slight issue really as you can set sensitivity and other options to your own needs.

There is a multiplayer option but this is essentially a score attack much like the main game just while someone else is in the room or online. There’s very little variation in the gameplay or really any element of Firing Range Two and that’s fine. As I said before it does exactly what it sets out to do and does it competently. There’s no need to add a wealth of features and extras to the game or expect it to be the be all and end all of first person shooter gaming.

What Firing Range Two does is allow armatures, vets and all those in between to practice, learn and perfect FPS skills, it’s nothing more then a very well produced and useful tool and that’s to its credit.

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Firing Range 2 2012-04-22 15:59:18 Hurley
Overall Fun Level 
 
7.0
Hurley Reviewed by Hurley    April 22, 2012
Top 50 Reviewer  -   View all my reviews

Target Practice Done Well

No offense to the Milkstone Studios guys, but I didn’t even bother with the original Firing Range. I’m sure it played more than fine and was received well without my coveted endorsement (thus, Firing Range 2), but my brain finds the idea of being sold on the need for an FPS trainer (apparently a sub-genre now) to be offensive. I’ve been shooting shit in the first person since I opened my eyes; my aim is just fine, thank you very much. You don’t own and maintain a lethal 1.04 K/D ratio by being a slouch in the accuracy category. Still, it can’t hurt to sharpen your skills, right? Which means I must be harboring some other dark secret that prevents me from enjoying target practice games.

So, truth? You’re reading a review from a guy who bought that useless Wii Zapper accessory Nintendo pawned off on us to sell Link’s Crossbow Training. Yeah, I might have humored that thing for all of twenty minutes, and didn’t even bother to drag it back out to play the RE Chronicles games months later. Twenty bucks and five years on, it’s still lurking in a closet somewhere as I type this, laughing at the money I burned. The point I’m making in all this is, I’ve learned my lesson from the Link’s Crossbow Training debacle, and that lesson is plain: If I’m going to purchase a game consisting entirely of an extended target practice / FPS tutorial mission, even minus the plastic and for a measly dollar, it’d better do something to trigger (rimshot!) a response.

Milkstone’s sequel takes the shooting outdoors to a bright desert setting. There’s also a night version as well, which seems unnecessary and purely for visual variety. Movement is again limited strictly to aiming. It’s not much, weapons and targets, but it’s still a good-looking game for an indie. More importantly, it addresses the complaints from the first entry. Lack of guns? Boom, 12 this time, three apiece in pistols, SMGs, assault, and sniper rifles, with varying stats to account for style. Mixing up the gameplay? Sure. Outside of pistol-specific rounds, you’ll always be carrying a sidearm, required for random targets and helpful instead of reloading a primary, and a knife for melee encounters. Multiplayer component? You got it. How does a 1 vs. 1 score attack sound to you?

Single Player has now been separated into two modes of play, Close Range (pistols, SMGs) and Long Range (assault, sniper). Both have a dedicated leaderboard that even goes so far as to chart your progress in-game as your score increases. Alternating between the chosen pair of weapons, each stage pushes the points requirement farther up the line. Knowing how to chain your shots and when it’s best to reload are valued assets. Besides the obvious target-smashing staples of ‘hey, hit this moving one’ or ‘fine, then hit this tiny one’, the game tracks your level of ‘heat’, which is based on your speed and ability to hit targets. Higher levels of heat mean a bigger score bonus, integral to success in the later rounds.

Monetary rewards work to combat the banality of breaking targets. Each one you destroy earns you a coin. This tallies up in your digital piggy bank, which you can then use in the shop to buy better versions of the default gun classes and dress them up in various skins a la Gears of War, except Epic’s not in charge of this one, so you won’t have to pay legitimate currency to own every one (rimshot!). The camouflage is strictly cosmetic, but it’s the thought of customization that counts.

All in all you won’t lament your purchase, as Firing Range 2 will test and subsequently improve your reflexes. The multiplayer is fun for bragging and the leaderboards motivate you to keep gunning (rimshot!) for the next spot on the list. It’s hardly innovative or content-heavy, but the extras and fake achievements do disguise the otherwise repetitive nature of the game. Any way you fire it, any way you skin your gun, you’re just shooting targets over and over. That may be enough for some. It was for me. The lack of Accessory Shame afterward was a bonus.


Full Review Here: http://gear-fish.com/?reviews=firing-range-2

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