Take control of a chopper, zipping amongst city buildings as you race to beat the clock. Earn more time by undertaking challenges, and get the highest score you can. View your game statistics, and improve your skill over time. Rotor features a fun, physics-based flying model, and original art design, with players able to dictate the colour palette to suit their own aesthetic preferences.
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Flight – It has been the dream of man since the beginning of time. Thanks to modern technology we can finally fufill that dream. After it had been mastered in our physical universe, developers decided to take it to the next level and master it in the digital frontier. Microsoft has been doing it successfully for over a quarter century with their Flight Simulator series, so why can’t another developer do the same under their indie platform?
Along comes Pocket Starship with their latest title Rotor. While Rotor is a game, in essence I found it more to be a technical achievement, further displaying the breadth of possibilities that XNA has to offer. The game itself is simply a timed event of collecting elements scattered throughout the environment which are marked on your map. Imagine Superman 64, but actually working. That’s the problem though – the gameplay itself just isn’t very interesting.
Full review at: http://www.armlessoctopus.com/2011/04/05/rotor-review-get-into-the-chopper/
Rotor is one of those games that looks very unique but the gameplay is a little... average. Rotor has you controlling a physics helicopter and you're dropped into a city with some different events scattered throughout for you complete. It feels very much like Crackdown that way it's setup. Some events have you collecting orbs and another has you following a path. The closer to the path you stay the higher your combo goes and the more points you gain.
Each playthrough only gives you a limited amount of time to find events and try to complete them and when the time runs out you get a score based on what you did in the level. The scores are only local and you don't even get a set of scores to beat, they just all start at 0.
What I would have liked to see out of this game is a more open world sandbox type of game. I wanted to complete the obstacles, explore and generally just fly around but you're always timed so you don't get the freedom you may be looking for.
The fatal flaw the game has is that it's pretty difficult to control. There's no controls screen or a tutorial on how to play so you basically teach yourself how to play by trying out the buttons. It's not too hard to figure out but I did try and look for a controls screen just so I could confirm what each button did. Whenever you start an event you have to put your skills to the test and stop messing around because you're either on a time limit (once again) or if you fly off too far you'll fail the event. Trying to be pinpoint accurate while collecting orbs (while you're timed) was much more frustrating than it was fun.
If you like exploring you can always start up a 10 minute game and just fly around without starting any events but there's not much to do besides check everything out. If the art style peaks your interest or you want to try your hand at something new then download the trial to see if it's worth your $1.