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Blocks Indie Blocks Indie Hot

Blocks Indie

Details

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The object of Blocks is to deliver a wooden create to a magical floating island using a jet-powered platform. Along the path to the island, you are confronted with obstacles designed to impede your progress. You must dodge moving blocks, squeeze through tight spaces, and turn sharp corners at blinding speeds. Blocks will rock your socks!

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Capabilities

  • Players: 1
  • HDTV 1080p

Trailer

Get this game now on Xbox LIVE Marketplace

User reviews

Average user rating from: 1 user(s)

Overall Fun Level 
 
6.0  (1)
Ratings (the higher the better)
Overall Fun Level*  
How fun is this game to play. Taking into consideration the graphics, sound, controls, achievements, price, etc. please score this game with 10 being Perfect and 1 being Terrible.
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Blocks Indie 2011-02-11 02:09:03 WDesm
Overall Fun Level 
 
6.0
WDesm Reviewed by WDesm    February 10, 2011
Top 50 Reviewer  -   View all my reviews

Try before you buy

Maybe I'm just the wrong audience for Blocks Indie.

Sure, I enjoy platforming games, and sure, I enjoy puzzle games. I even enjoy puzzle platforming games, like Lazy Raiders (XBLA) or Limbo (XBLA). However, despite my previous love affairs with the genre, something about Blocks Indie strikes me the wrong way, and I don't know why.

Blocks Indie is a puzzle game where you must maneuver an awkward hoverlift through increasingly-difficult mazes, gorgeously visualized and rendered. The hoverlift has on it a single wooden crate, and getting the crate to the end is both a goal and a challenge, with bonus kudos awarded for doing so under par time and/or without hitting the sides of the maze. The game saves your best runs on each level, allowing you to challenge a "ghost" run of yourself at any time, and with well over fifty levels to unlock, there is a fair bit of challenge to tackle, even at the $3 price point.

Despite a slew of features, a well designed interface, and high quality aesthetics, Blocks Indie quickly left me frustrated once I passed the first dozen-or-two easy levels. In more complicated mazes, the limitations of the control scheme are readily apparent - only the left or right thruster can be activated at once (not simultaneously), and while this limitation is the trick behind every challenging stage, I have trouble appreciating a game where the difficulty comes solely from a low-response control scheme. (You'll see what I mean when the hovercraft gets stuck on level geometry, flips upsidedown irrevocably, or spirals out of control after clipping a ledge)


From the ground up, Blocks Indie is a well-polished game; I just wish their design document hadn't called for such a painful core mechanic.

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