Inertia! is a platform game that won first prize in the non-professional category at DICE's 2011 Indie Game Challenge.
It's main premise involves escaping a space station that is being destroyed by asteroids. Your task is to guide a spaceman to safety by navigating your way around the levels. The spaceman has the ability to run and jump, as well as being able to switch off gravity at any point, thereby making himself subject to inertia. This means that whenever you turn gravity off you will continue to travel in the direction you were heading until you hit an obstacle and then bounce off in a different direction (or until you turn gravity back on). This unique twist to the platforming genre allows for some very interesting gameplay. There are hazards to avoid and paths to explore by jumping and ricocheting around, which, once you get used to the mechanics of the game, is a real joy to do.
The visuals to the game are fairly simple, but keep things nice and clear and fit the overall theme quite well. The music is more atmospheric sound than anything else, yet manages to invoke a sense of the vast, lonely emptiness of space.
My main complaint with the game is about it's length. There are only 9 levels, making Inertia! a very short game. Just as you start to feel that the game's unique mechanic is being properly explored it ends, leaving you wanting more. There is some replayability to be had in the form of a Speed Run mode and the option to play the levels in reverse. There are also 3 power chips to be found in each level, but it doesn't take much exploring to do so. All this extends the lifespan of the game a little, yet it still feels very short.
However, Inertia! is still a good game and a lot of fun to play. Being priced at only 80 MSP makes the short length less of a problem, and I'd still recommend checking it out.
Inertia! is a rather short experience offering only 9 levels but features some interesting gameplay. The player must escape a space station and can defy gravity by activating inertia, letting the character float into the direction in which he had been moving before. While floating the character will bounce off walls, reaching locations he couldn't have gotten to otherwise. All levels can be played in time trial or reverse mode, the latter making you start at the end of each level and backtracking to the beginning. This may sound like a cheap way to extend the amount of content, but some levels are actually a little harder and require a different approach in reverse, which make this mode a nice addition. The controls could be a little tighter for my taste and graphics are rather basic, but the soundtrack is very atmospheric and for 80 MSP you can't go wrong if you like platformers with a little twist.