A mysterious force invades earth. Cover terrain on foot, jetpacks, and bikes as you blast your way through legions of invaders in explosive fashion.
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Developer H.A.M. Games had mentioned in our interview with him that the then-upcoming prequel to Parasitus: Ninja Zero would be more action-oriented, to give you the right to bear arms akin to something like Contra, and H.A.M. followed through on that, adding guns, glorious, enemy-bursting guns, and plenty of moving targets to it’s ‘alien invasion / apocalyptic’ storyline.
Wielded by the comically-brash Stockton, president and sole member of his own action-hero fan club that treats collateral damage not as an accident, but as Plan A, your default loadout includes a plasma rifle and grenade launcher, with the occasional shotgun or modified launcher dropped by enemies (there’s a joke that a chainsaw is being saved for the sequel). But though the arsenal is upgraded, you’re only given a scant four stages that while short, do include a little bit of everything, from requisite shooting and arena boss fights, to a jetpack sequence and a hoverbike escape for the finale.
Yet for me, it works. Sure, it’s over the top, starring a preposterous hero that triumphs against overwhelming odds without so much as breaking a sweat, but it’s all intentional. There’s actual writing this time, the boss fights are varied, and everything looks and plays as solid as before.
Still, the whole linear ride is over in about an hour, uses recycled environments and enemies, and acts as a bridge to— hey, who am I kidding, it’s an interactive commercial to get you to buy the main course, but it’s got enough of its own moments, however short-lived and juvenile (and worth a chuckle or two), to share some of the limelight.
Full Review here: http://gear-fish.com/?reviews=invasion