Soulcaster Hot

 
Soulcaster
User rating
 
9.3 (6)

Details

Approval Date March 01, 2010
Price $3 (240 Points)
Violence Rating 1
Sex Rating 0 - Lowest
Mature Content Rating 2

Summon the power of immortal warriors in this fast-paced dungeon adventure. Use skill and strategy to fight through hordes of monsters to discover secrets, collect treasure and buy powerful upgrades for your allies. Become the Soulcaster and restore peace to the land.

Capabilities

  • Players: 1
  • Custom SoundTracks

Countries: Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, United Kingdom, United States
Languages: English


User reviews

Average user rating from: 6 user(s)

Overall Fun Level:
 
9.3   (6)
 
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9.0
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0 of 1 people found the following review helpful
 
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0 of 1 people found the following review helpful
 

Great!

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9.0
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0 of 0 people found the following review helpful

I love the mix of tower defense style strategy, action pacing and RPG leveling. The retro graphical style is nicely done and adds to the RGP feel of the game. It is really more about strategy but you feel like you are in an RPG world.

The game is not very long on normal (about 90 minutes) but there is a Hard mode to test your skills. Even at that length it is well worth playing because it is a lot of fun while challenging your tactical skills.

 

A retro thrill that's nearly perfect

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10.0
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3 of 4 people found the following review helpful

This is an absolutely amazing little action / strategy game that isn't easy to categorize. It combines the best elements of Shining Force / Final Fantasy Tactics with dungeon crawling and tower defense games, and it all comes together with great results.

You control a little wizard who runs around but cannot attack enemies directly. You are able to place "images" of three heroes down into fixed positions, and the heroes attack the monsters that thwart you on your quest. There's a warrior who is strong and takes a lot of damage, but can only attack monsters directly next to him. There's an archer with excellent range but weak hit points, and a bomb-thrower who can hit enemies behind teammates or walls (but who explodes when he dies, possibly damaging you in the process!).

The game's style and aspects are super, excellently retro. It looks, feels and sounds like the best Commodore 64 game you never played, right down to the awesome midi soundtrack. If you have an arcade joystick for your Xbox 360 (I recommend the Hori Real Arcade Pro EX-SE personally!), the game can be transformed into the best strategy / arcade game you never played. The menus have nice, large text that's very easy to read and navigate, and the font is very old school. The game is simple without being too simple in its basic premise, but complex as you get to the deeper levels of the game.

My only complaint stems from one retro aspect where I really think the developers took it too far. The save system. As mentioned by another reviewer, you actually need to get a pencil and paper and write down a 24-digit code in order to save your game. Originally, I was going to rate this pup a 9 out of 10, docking it a full point for the save system (retro though it may be!). In fact, when I went through the process to save once, my save code didn't work fully and my restarted game wouldn't allow me the use of one of the three heroes (making it useless; I had to start over...).
However, this is such a great game I'm going with a 10 out of 10 despite my issue with the save system. If you don't want to save, just play the whole thing through, it's worth it and takes about an hour and a half to beat.

And hey, for $3, you're not going to find a better, more thoughtful, more rewarding retro treat than SoulCaster. Sequel please!!!

 

Fantastilicious!

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10.0
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Reviewed by WDesm
March 06, 2010
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3 of 3 people found the following review helpful

Soulcaster mixes the perfect hybrid of old-school retro from the 80s and the far-newer genre of tower defense. Using three different 'heroes' that you drop like towers, you are forced to turtle up to defend your adventurer from swarms of monsters. With a shop to upgrade, multiple paths through each stage, and a 'hardcore' mode, this is pretty much the best Tower Defense game on XBLIG OR on XBLA, rivaling even Defense Grid for sheer amazingness.

 

"Your Soul Is Mine." "LIIIUUUUU!"

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10.0
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3 of 4 people found the following review helpful

Let me get this out of the way: I'm not a huge tower defense fan. In its purest form, even the very best of the genre tick me off with its stop-go-stop-go pacing and lack of involvement while the game pretty much plays itself. And, even if I didn't mind that, I'd hate that the level plays out the same way each time. For me to play a tower defense game it has to have something extra, something that makes me feel like more than just a vehicle for the game to carry out some huge epic battle. MagicalTimeBean must've known this because their (his?) game, Soulcaster, did exactly that.

Soulcaster is, in as few words as possible, tower defense mixed with dungeon crawling. You have a top-down view of a battlefield and the ability to summon three different warriors. Instead of the normal gameplay of making sure your enemy doesn't reach a certain goal, you're an old wizard who walks around the field summoning these warriors and making sure you don't die. You have a knight, an archer, and an alchemist (in this case, dude who essentially throws molotov cocktails), and can summon multiples of each one. You don't personally attack your foes outside of some limited-use scrolls that hit everything around you. Along the way you can upgrade your warriors and purchase the ability to summon more at a time (up to five). If any of your warriors die you can summon them again...but only after you wait a few scary seconds while your miniature army is weakened by its loss. Once you clear all your foes off the map (or, sometimes, before this) you're free to go to the next area. Let the old man die, you start the map over.

The retro style graphics of Soulcaster are about as retro as you can get. The game looks like it came straight from the late NES/early Genesis days but, in all honesty, it fits the game so well I couldn't imagine it any other way. Everything about the style makes me feel like I'm playing a well-designed NES game. Some could see it as a cop out, and the developer admits one of the reasons for the style is because he's a programmer and musician first, but there's a nostalgic beauty in the pixelated simplicity presented here. Speaking of him being a musician, it shows. The soundtrack for the game is as amazing as it is fitting and makes me hope this guy is successful just so I can hear more songs by him in his games. The shopkeeper's song is the most epic 8-bit metal song EVER and yes, I'm kinda serious about that.

Warrior placement, though simple and effective, oddly take a little bit to get used to. Pressing X, B, or A places the knight, alchemist or archer (respectively) and Y will unsummon the earliest placed one. I found myself pressing the wrong button a few times in the heat of battle. Not a fault of the programmer as much as an expectation of the genre since, when you play a dungeon crawler and see something, you have the gut instinct of mashing. After about five minutes of having all three warriors I felt pretty comfortable with putting the right one on the field while moving around trying to save my own skin. The only thing that slows the action down or puts you at risk is when you unsummon the wrong warrior, but you can alleviate this by thinking about the order you place your troops. Difficult to do when you're getting rushed down by zombies and reapers but hey, nothing worthwhile is overly easy.

Though the game's retro style is awesome in nearly every way it admittedly made me cringe a little when I realized it had the one thing I don't miss about the good old days: passwords. I actually raised an eyebrow when I realized I'd have to get up and go get a pen and some paper so I could continue in the morning. Thankfully there aren't any numbers so I don't mix 0 and O or I, l and 1 up but I really don't see the need for this over a save system. Really, though, this is my only gripe with the game other than a desire for more.

When the dust settles and you've restored peace to the land you'll have put about 90 minutes of gameplay in, give or take. Hard mode, which really is challenging and fun even if it is just the same thing but more difficult, might take an extra 30 or so at most. I didn't see any unlockables but since I died like 25 times between the two quests and didn't bother to go back through for a shorter time (yet) I could very well be wrong about that. Some of the XBLA and XBLIG games I delete after completing (very little free space) but the short time for a quest makes me want to leave this on there for when I have an hour or so to kill.

I can't say that Soulcaster is the best tower defense game ever (since I shy away from the games on the whole) but it's probably the most interesting one I've seen and a very fresh take on the genre. What I can say, without question, is that it's one of the best games offered on XBLIG hands-down and definitely makes me excited for future entries from MagicalTimeBean. Any fans of either tower defense OR Gauntlet-style dungeon crawlers should go download the demo and then, very shortly after, download the full game.

 
 
 

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