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Defense Grid: The Awakening Defense Grid: The Awakening Hot

Defense Grid: The Awakening

Defense Grid: The Awakening is the definitive Tower Defense Strategy game that’s easy to pick up, engrossing to play, and hard to set down. Strategically place your towers on the map to prevent alien enemies from stealing your power cores. Play just for fifteen minutes or several hours! This award winning game includes 10 hours of story play with 20 unique maps in the Awakening campaign, 4 bonus Borderlands maps, a wide variety of tower and enemy types, an interactive soundtrack, plus over 100 unlockable challenge modes adding dozens of hours of additional fun.

argaiv1922

Features

The definitive tower defense game for Xbox LIVE®, Defense Grid: The Awakening is easy to pick up, engrossing to play, and hard to set down. Strategically place your towers on the map to prevent alien enemies from stealing your power cores. Play for just fifteen minutes or several hours! This award-winning game includes 10 hours of story play with 20 unique maps in the Awakening campaign, four bonus Borderlands maps, a wide variety of tower and enemy types, an interactive soundtrack, plus over 100 unlockable challenge modes adding dozens of hours of additional fun. Protect the Cores!

  • Multiple levels: The game features 20 story levels with four bonus Borderlands levels with new terrain, unique placement of roads, platforms, obstacles, tower build locations, and open areas for you to plan your strategy. There's also 100 interesting challenge modes with unique situations and objectives that may alter your strategies.
  • Tons of play: There are 10 hours of story-driven play with dozens of hours and more of challenge mode play.
  • Unique enemies and towers: Defeat 15 different enemy types that become increasingly strong, and that use a variety of strategies in order to steal your cores. Build 10 different tower designs with three levels of capability for each, featuring unique weapon effects and trade-offs for each type.
  • Achievements and leaderboards: Earn twelve new achievements, and track your progress on the leaderboards where you can compare your score with that of your friends.

Add Defense Grid: The Awakening to your Xbox 360 download queue

User reviews

Average user rating from: 9 user(s)

Overall Fun Level 
 
9.2  (9)
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Defense Grid: The Awakening 2010-11-30 02:35:04 marmot
Overall Fun Level 
 
10.0
marmot Reviewed by marmot    November 29, 2010
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A great example of tower defense

Many other people have reviewed this in depth, but I will say that it has great HD graphics & a dynamic soundtrack that changes as you play. It is an excellent example (and possibly introduction to) tower defense games.

It's pretty much everything you could want from the standard Tower Defense genre.

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Defense Grid: The Awakening 2010-09-19 08:52:34 m3talst0rm17
Overall Fun Level 
 
9.0
m3talst0rm17 Reviewed by m3talst0rm17    September 19, 2010
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Defense Grid: The Awakening 2010-07-04 23:36:22 BitLooter
Overall Fun Level 
 
9.0
BitLooter Reviewed by BitLooter    July 04, 2010
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Defense Grid: The Awakening 2010-07-04 03:42:51 dyeknom
Overall Fun Level 
 
8.0
dyeknom Reviewed by dyeknom    July 03, 2010
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Defense Grid was a very good tower defense game. I purchased this during the summer of gaming promotion. Unfortunately, the game is "just another" tower defense game, with nothing too special about it. This does not mean that it isn't a solid game, but it does not try to be anything more than that. The game is also very forgiving in difficulty level, and is a relatively mindless play if you're not going for gold medals. If you are going for all gold medals, then you are surely going to be met with a headache trying to conserve money and not lose any lives.

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Defense Grid: The Awakening 2010-06-29 23:04:20 JakebondRoo
Overall Fun Level 
 
10.0
JakebondRoo Reviewed by JakebondRoo    June 29, 2010
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I never know what a tower defense game was until I played this game, strange but true. When I first played it, I really didn't know what was going on, the game does show you the basic of what to do which was very helpful for me. Once you get the idea of what you have to do the game is a blast to play! The first couple of levels are pretty easy but still gives you some challenge, you feel like a strategy master as you destroy the last alien and most of your orbs are still in place. Then you get to the more difficult levels and they are hard! You have to be on your toes and try to develop a good layout of towers before those little aliens steal all your orbs!

You get a lot of bang for your buck with this game. A nice amount of levels to complete (I haven't finished all of them, I am still stuck on one!) Then there are bouns levels and challenges to complete! A very nice offering for an arcade title. While there is a story to the game, its nothing mind blowing. When it comes down to it, it is just stop the little aliens before they steal all your orbs. The game also has some nice looking graphics with some good looking special effects.

A fun and addicting game to play!

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Defense Grid: The Awakening 2010-03-11 06:22:07 PMH360
Overall Fun Level 
 
8.0
Reviewed by PMH360    March 10, 2010

I never know what a tower defense game was until I played this game, strange but true. When I first played it, I really didn't know what was going on, the game does show you the basic of what to do which was very helpful for me. Once you get the idea of what you have to do the game is a blast to play! The first couple of levels are pretty easy but still gives you some challenge, you feel like a strategy master as you destroy the last alien and most of your orbs are still in place. Then you get to the more difficult levels and they are hard! You have to be on your toes and try to develop a good layout of towers before those little aliens steal all your orbs!

You get a lot of bang for your buck with this game. A nice amount of levels to complete (I haven't finished all of them, I am still stuck on one!) Then there are bouns levels and challenges to complete! A very nice offering for an arcade title. While there is a story to the game, its nothing mind blowing. When it comes down to it, it is just stop the little aliens before they steal all your orbs. The game also has some nice looking graphics with some good looking special effects.

A fun and addicting game to play!

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Defense Grid: The Awakening 2010-02-06 03:37:46 pwnophobia
Overall Fun Level 
 
9.0
pwnophobia Reviewed by pwnophobia    February 05, 2010
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Defense Grid: The Awakening Review

As original reviewed by modeps on Evil Avatar

Despite being around for quite some time (1990's Rampart was probably the first example), there really aren't too many retail titles in the Tower Defense (TD) strategy niche of gaming. Instead, independent developers have released free mods for existing titles and Flash games to fill the void. Recently though PixelJunk Monsters and Ninjatown have stormed the scene and acquired many a rabid fan, making the viability of a retail TD style game plausible. Now, Hidden Path's newest PC offering titled Defense Grid: The Awakening hopes to capitalize on this addictive genre with an excellent out of the gate entry.

The premise is fairly simple in Defense Grid: You're in charge of trying to stop an alien race from completely destroying the last remnants of civilization. Among each of the twenty levels you get a map with entrances and exits, locations where you can build towers, some starting cash, and a stockhold of power cores to protect from being snatched from wave after wave of the alien horde.

At the beginning, you're able to build fairly basic towers along a set path. Done in a very nice learning curve, each level of the game presents new abilities for you to learn and master and different challenges to face. You're not just thrown into the fray and forced to figure out which towers work best in what situation, but instead given time to become versed in the ways of each tower. Additionally, levels can become segmented forcing you to manage two separate paths of attack or give you the ability to shape your enemy's walking route. Protip: The longer it takes the bad guys to get in and out, the better.

You can't just build your towers ad nauseum, you've got to pay for each tower and upgrade so there's a bit of resource management needed. Each destroyed alien unit yields resources for you to continue building more towers and your AI partner-in-crime (an omnipotent voice that talks you through and provides some witty banter as well as helpful tips) can more effectively 'process' resources the more you have, making it prudent to not just spend every penny you have in your pocket as you'll get some free resources for whatever's in your wallet.

When all is said and done, you get ten types of towers to construct, each with three upgrade levels indicated by a color (green, orange, red). They run the gamut from basic gun towers, energy and barrage weapons, and mortar fire. Similarly, there are a variety of enemy unit types each indicated by the same colors to show their strength. When you see red units coming in, watch out, those are effectively the boss units which can take quite a lot of concentrated firepower and keep on going. Seeing reds on your radar approaching can be quite nerve-racking when you realize you can't take on a Red Crasher and have no money to build or upgrade. It's wonderfully maddening.

Getting back to the power cores, about 95% of the time they're held at one point on the map. The bad guys will need to walk or fly past your towers to pick them up, then exit the map. If the units are destroyed while carrying one, the glowing core slowly makes it's way back along the same path it traversed to the holding square. This is particularly annoying because aliens can play bucket brigade with the cores, allowing their friends to pick up a core and make a break for the exit. Taking out your foes prior to them ever touching the cores is of course the best plan, but it rarely works out that way. The waves of enemies often take this brute force relay into account when attacking and expect you to not be completely prepared to save all of your cores. This again puts your brain to the test to try and figure out just what you have to build and upgrade to keep your stash.

Along with just simply beating a level by destroying all baddies while not losing 100% of your cores, the game provides three medals to achieve. The bronze can be obtained by just finishing a level with 1 core remaining, the silver and gold however, with the exception of the first few levels, both need all your cores to be safe and a score to be achieved. I kind of feel that the silver medal should be able to be obtained without having 100% of your cores, maybe 75% instead. This is one very minor quibble I have with the game as doing it the way they did, you've got to be really good just to get the silver and you may be good enough to get the gold as well. More often than not, you'll be getting the bronze the first time through a level.

Another small beef I have with the game is it's soundtrack. The voice-over work by your AI friend is great but the music to go behind everything is generic and repetitive. While it doesn't get in the way or become annoying, it is clearly not anything to write home about.

Defense Grid: The Awakening is deep, challenging, compelling and pretty darn good looking for a 'budget' title. In addition, it also has an addictive chemical reaction with the human brain, making you think about playing even when you're not. With twenty levels, three difficulty modes, leaderboards, and a high level of replayability, I can't help but recommend Defense Grid to any fan of the strategy genre.

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Defense Grid: The Awakening 2009-10-12 21:08:52 Curious Sofa
Overall Fun Level 
 
10.0
Curious Sofa Reviewed by Curious Sofa    October 12, 2009
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An amazing Tower Defense game

Defense Grid came out and blew me away.
It's a story-driven Tower Defense game with carefully thought out challenges, excellent graphics, top-notch sound effects and voice talent, and easy to master controls and menus.

The main thing that lingers after many, many hours of play (40+ easily so far, having beaten the campaign and re-beaten levels to get higher on the leaderboards...) is how fantastic the sound effects and voice narration are. You'll never forget the cpu's haunting voice over, or some of his best taunts.

And you'll spend hours, in your free time, trying to build new mazes of just the right kinds of towers to foil the aliens. It's deep, fun and polished. Not much more you could ask for.

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Defense Grid: The Awakening 2009-09-09 23:11:27 jigsawhc
Overall Fun Level 
 
10.0
jigsawhc Reviewed by jigsawhc    September 09, 2009
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Very well done

Just a week ago Defense Grid: The Awakening released on Xbox Live Arcade and I’ve been loving it. I finally completed the main campaign but I still need to do the four expansion levels. This is in addition to the 60 challenge levels I still have to work through. If you remember my initial demo impressions I was expecting to enjoy Defense Grid. Frankly, I’m loving it even more than I thought I would from the demo. As tower defense games go this one is not super hard like Crystal Defenders but it is still quite challenging. Getting all the way through the 20 levels takes a good 8 hour; assuming you can get through them all on the first try. Completing the levels is generally possible in a few tries, but getting a Gold (or even Silver) Medal on them is an entirely different story. Getting a Gold Medal requires completing the level without loosing a single life as well as conserving as much money as possible. You have to build and upgrade towers at the last possible second to allow your gold to earn more interest. So, it is a constant battle of knowing when to upgrade so that no enemies escape but you don’t build the tower to early. In addition on the later levels you have to also figure out the best placement for your towers so that they are most effective.

Graphically the game looks great and the sound is nicely done too. I mentioned the camera in the demo impressions so I’ll not go into it a lot again, but I will say it looks great in HD. I’ve unlocked a good chunk of the achievements but I still need to get all gold/silver medals on the campaign missions and at least 20 of the challenges.

The demo only had a few of the towers available which is too bad because the other towers in the full game are really sweet. There is an artillery style, Meteor tower that does massive damage over very long distances but shoots slowly. The Cannon tower is sort of like part way between the gun and meteor towers. It does more damage than the gun tower but slower. The really important towers for solid strategies are the Command and Temporal towers. Neither actually shoots but they have interesting area effects. The Command tower shows cloaked enemies and gives great gold for killed enemies in its range. The Temporal tower slows the movement speed of the enemies in its range. By putting these together and surrounding them with fully leveled turrets essentially is a make your own choke point. If you can get a couple of those back to back it can be really devastating to the enemy troops.

Overall I really love Defense Grid: The Awakening. If you like tower defense games this one is really great. It is challenging and has a ton of levels and replayability. If you have never really tried tower defense games this is a good one to start with because it has a forgiving learning curve. Plus the achievement have a nice range of effort required to unlock them with a few being very simple and others quite time consuming. For $10 eight hours of game play without doing any challenges is pretty good, but with all of the challenges I know I’ll be playing for weeks and maybe even months.

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