With the release of Toy Soldiers today I thought you all might like to win a copy. Signal Studios and Microsoft were kind enough to give us three copies. Since I already purchased a copy I'm putting all three up for grabs.
Rotor’scope: The Secret of the Endless Energy was awarded with the second prize in the competition Dream.Build.Play 2009, organized by Microsoft, and Best Game-Design in Artfutura 2009. The game has been created by young developers Nivel21 Entertainment and is finally available on Xbox Live Indie Games.
Behind its puzzling name lies a challenging and addictive puzzle game in which intelligence, logic and spatial perception are put to test. Solve these original rotating puzzles as a mystery tale unfolds, set in a fantastic universe where Victorian art meets classic science-fiction.
From the dreams and minds of young developers Nivel21, more than 150 tests have been created and players will have to solve them in order to uncover the Rotor’scope mystery. Aware of the stiff market competition, Nivel21 has included a number of features for die-hard players, who will have the chance to create their own puzzles and automatically share them with other people.
The game’s features go beyond the Xbox 360, with the “Rotor’scope Club” Facebook application, another in-house development, that allows players to share and compare high-scores with their friends and other players around the world.
Rotor’scope: The Secret of the Endless Energy is the first title by Nivel21 Entertainment, formed by professionals, as well as amateur developers, of Spanish nationality. The game is now available at the Xbox Live Indie Games marketplace, as well as a demo version. A complete version can be downloaded in more than 10 countries for 400 Microsoft Points, $5.
About Nivel21 Entertainment Nivel21 Entertainment is a Spanish video game developer team founded in 2005 by a group of friends sharing the same dream of becoming professional game developers. They started working during leisure time, but trying to be professional in their approach. They began learning different techniques and skill sets necessary for video game creation. Finally, their first game was completed in 2007: a foosball simulator called Xtreme Table Soccer. The game was submitted for ArtFutura 2007, obtaining the second prize.
This encouraged part of the team to work on a much bigger project. New faces, former employees of Pyro Studios, joined Nivel21 and so the development of Rotor’scope: The Secret of the Endless Energy was definitely under way.
The game has been awarded with the Second Prize in the international contest DreamBuildPlay, organized by Microsoft, after competing against 350 indie games for the Xbox 360. It was first publicly shown at the PennyArcadeExpo, in August 2009, at the Microsoft stand. Later on, the game won the Best Game-Design prize in the national contest ArtFutura 2009. Finally, the official presentation of the game was made last November during the first edition of FIVED, in Cordoba (Spain).
As of today, the team is focused on the promotion and publication of the title. They have recently published the technology used for its creation, called Tomahawk XNA Game Engine, an open-source engine that can be also used by other groups of enthusiasts to create their own games without charge.
They are also working on bringing the innovative Facebook integration to third-party developers, using a generic tool called IndieFb that can be used to increase visibility for other Xbox Live Indie Games.
Comments (3)
Re: Colourblind people support
3
Monday, 08 February 2010 10:24
Helen Hodson
Hello Mauricio,
Many thanks for your reply, and that is absolutely fantastic news!
I will definitely be purchasing once the accessibility options are in place.
Awaiting the patch with anticipation :)
Helen
Colourblind people support
2
Sunday, 07 February 2010 09:47
Mauricio Garcia
Hi Helen, I'm part of Nivel21, the team behind Rotor'scope. I'd like to inform you that we already started working in an update that include several accesibility options, including support for colourblind people.
We will be releasing this patch ver soon.
Another game which colourblind people can't play...
1
Sunday, 07 February 2010 01:17
Helen Hodson
Unfortunately I shall not be buying this game, even though I thought it was excellent, as it is unplayable for my husband, who is colourblind.
More and more games are relying on colour alone to differentiate between objects, which renders them unplayable for many colour-blind people.
This problem could be easily sorted on this game by using different shapes; symbols; shading; outlines, etc.
It seems that 8% of males and 1% of females being colour-blind is not enough to warrant the extra coding time on many games, which is a shame....
Many thanks for your reply, and that is absolutely fantastic news!
I will definitely be purchasing once the accessibility options are in place.
Awaiting the patch with anticipation :)
Helen
We will be releasing this patch ver soon.
More and more games are relying on colour alone to differentiate between objects, which renders them unplayable for many colour-blind people.
This problem could be easily sorted on this game by using different shapes; symbols; shading; outlines, etc.
It seems that 8% of males and 1% of females being colour-blind is not enough to warrant the extra coding time on many games, which is a shame....