Currently in peer review for release on Xbox Live Indie Games, Full Contact Racing is inspired from British Stock Car Racing. It is oval track racing where contact is encouraged and necessary to win. With the core of the game being online mulitiplayer matches, and developers looking for community feedback to improve their game, Full Contact Racing has a lot of potential. The developers were kind enough to supply some screenshots and videos for us to check out while we wait for release.
Full Contact Racing was designed and created two guys, Tom and Dennis, and a 3D modeler, Zack. The concept idea was Tom's because of his 1300 Stockcar racing hobby and his addiction for playing Grand Theft Auto 4's Online Race mode. Dennis is the brains behind the programming of the project, and comes up with clever solutions. Zack has modeled a very good 1300 Stockcar.
Screenshots and Art
Details
Crash and bang your way to victory with 8 player online multiplayer or practice and experiment with physics in single player mode.
With real physics and addictive races, the game draws you into always wanting another race. Its simple to control, but it takes skill to win.
The main focus was to include an online multiplayer mode, which mean 2 races are never the same. It is simple and fun, but we think it has a lot of potential. We are hoping to get some good feedback and more people to help improve the game.
All done in free time the racing game has taken around 3 months to develope.